ok... well i'm putting this on hold early instead of waiting until the end of the weekend because i've hit a bit of problem. basically, im unhappy with the speed (scaling is slow

) and vast resources it consumes (~300MB of RAM when using 2x zoom!!!

) because it's all based on software rendering. the good news is that qt has some partial integration of opengl, mostly 2d stuff which is perfect. it's likely it will take a few days to learn to use it smoothly and adapt the current tile render system which is rather centralized thanks to model/view design and having a base view to do the hard work. so yeah, i have to put this aside and work on it only on the weekends because i already have a large project im working on (that i took a break from to do this). it's been a fun 18 days.
the good thing is that i enhanced the existing model that tells info about maps to also feed information about the tiles within the maps as well. with this addition, the main view for can also be used for tile level editing (see map making) as well as pixel level editing (see tile and sprite editing). it's really a good thing because pixel level editing was non-existent even though i had some partially made views. the large benefit from this merged design is that you can edit multiple tiles/sprites at once in drag and drop form (yeah, didnt get that working 100%

) which will be totally cool.
anyway, sorry there isnt anything usable but if you want to play with it or check out the source, have at it because i'm not going to be one of those jerks that makes something interesting that people want and then release absolutely nothing at all.
download it here:
http://adaptivetime.com/zedit2009120515.7z <-- a whopping 65143 bytes!
the default file i use is in there too, so when you run it, it will automatically open it.
sorry but it's going to be a month or so before i can make it into something usable.
