CC65 PCE How to use more than 8K?
Posted: Tue Sep 26, 2017 8:04 am
Hi!
I have developed in ANSI C a multi-system 8 bit game that runs on nearly all 8 bit computers and some consoles.
To do this, I have use multiple C cross-compilers (currently CC65's compiler and the two Z88DK's compilers).
You can follow my project and get binaries and source code at:
https://github.com/Fabrizio-Caruso/CROSS-CHASE/releases
I am trying to compile the game with CC65 to target the PCE platform but I do not know how to create a bigger than 8k PCE rom.
My game comes in two versions:
- minimal (about 12k required)
- full (about 20k required)
I will then need 16k at least.
Has anyone here done any experience with CC65 cross compiler?
Regards
Fabrizio
I have developed in ANSI C a multi-system 8 bit game that runs on nearly all 8 bit computers and some consoles.
To do this, I have use multiple C cross-compilers (currently CC65's compiler and the two Z88DK's compilers).
You can follow my project and get binaries and source code at:
https://github.com/Fabrizio-Caruso/CROSS-CHASE/releases
I am trying to compile the game with CC65 to target the PCE platform but I do not know how to create a bigger than 8k PCE rom.
My game comes in two versions:
- minimal (about 12k required)
- full (about 20k required)
I will then need 16k at least.
Has anyone here done any experience with CC65 cross compiler?
Regards
Fabrizio