I just took a quick look at this game and here are the cool stuffs. The games has 2 fonts, an 8x8 one with numbers, symbols, upper case and 8x8 kanji (I think), and a 16x16 one. The text for the introduction starts at $4dc49. The date 1921 is stored in plain ascii. So I brutally wrote some stupid text in upper case and voilà!
 
I identified 2 special chars : $fc for newline $fb which indicates that the next byte is one of the 16x16 symbol.
About the code: I made a quick read and it seems that it comes in 2 part. First the text is read from ROM and put in an array in BSS ($9bb6 to 9bc5).
Code: Select all
9bb6: cly
      clx
9bb8: lda ($06),y
      sta $2220,x
      beq $9bc5
      inx
      jsr $9c74
      bra $9bb8
      rtsCode: Select all
9d84: lda $10
      sta $0002
      lda $11
      sta $0003
      lda ($2a),y
      cmp #$de
      beq $9d98
      cmp #$df
      bne $9da9
9d98: inyCode: Select all
9b13: lda ($06),y
      cmp #$fe
      beq $9b20
      sta $0e
9b1b: jsr $9c74
      bra $9b13
9b20: lda $0e
      cmp $33dd
      bne $9b1b
      ; ...Code: Select all
ae55: lda #$01
      sta $33dd
      lda #$05
      clx
      jsr $9f1b
      ; ...Code: Select all
8012: ldx #$02
      stx $33dd
      jsr $80f6
      ; ... 
The string table (or what's close to it) is getting closer!
Next items on the todo list:
- String tables.
 - Font data.
 - Extract script.
 


