Megaman!
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- Posts: 88
- Joined: Mon Jun 23, 2008 1:58 pm
Re: Megaman!
I hadn't. Having some free time now though, I'll start work on it again soon
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- Posts: 88
- Joined: Mon Jun 23, 2008 1:58 pm
Re: Megaman!
Did some work with the PPU and APU core over the weekend. Updated Megaman - 0.91. Megaman uses a coarser timing tick for the envelops and periods than the castlevania APU code. I need to reconcile the two game's library code sometime.
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- Posts: 15
- Joined: Mon Jan 26, 2009 2:34 pm
Re: Megaman!
Another great news ! Thank you again.
Re: Megaman!
so... any developments on the megaman front?