Search found 88 matches
- Sat Mar 20, 2010 11:37 pm
- Forum: PC-Engine
- Topic: Otaku no PCE cribsheet
- Replies: 1
- Views: 5659
Otaku no PCE cribsheet
A PC-Engine cribsheet. Just what it says. Here's page 1 currently. http://alexandria66.2mhost.com/~pcengine//pce_cribsheet/Otaku_no_PCE_cribsheet.png If anyone needs this in PDF form, just reply here and I'll post it. What is a cribsheet? It's a printable sheet that you keep around for fast lookup. ...
- Fri Mar 19, 2010 8:30 pm
- Forum: PC-Engine
- Topic: Arcade Card info
- Replies: 1
- Views: 4701
Re: Arcade Card info
Do you mean this doc -> http://alexandria66.2mhost.com/~pcengine//pce_cribsheet/AC_Regs.txt ??? This was taken from the source code of an ACD game and translated. The byte/word mode seems redundant as you can already setup to trigger increment/decrement on the second data port of the corresponding r...
- Tue Oct 27, 2009 3:01 pm
- Forum: PC-Engine
- Topic: Can someone extact a script from a PC Engine RPG for me?
- Replies: 1
- Views: 5565
Re: Can someone extact a script from a PC Engine RPG for me?
I had looked at this game years ago. This should be a very simple hack. But what level of japanese understanding do you have?
- Mon Oct 19, 2009 10:32 pm
- Forum: PC-Engine
- Topic: How to program the PCE (tutorial)
- Replies: 9
- Views: 17943
Re: How to program the PCE (tutorial)
Updated the main post with a new link.
- Mon Oct 19, 2009 10:29 pm
- Forum: PC-Engine
- Topic: NES to PCE projects thread
- Replies: 4
- Views: 9410
Re: NES to PCE projects thread
Added Contra with early sound emulation update.
Added Duck Tales 2 with sound emulation.
Added Duck Tales 2 with sound emulation.
- Mon Oct 19, 2009 1:51 am
- Forum: PC-Engine
- Topic: Is there a limit on the storage of a Hu-card?
- Replies: 18
- Views: 19841
Re: Is there a limit on the storage of a Hu-card?
8megabit without a mapper, 20megabit using SF2 mapper. Emulators don't support higher than 20megabit currently.
- Wed Oct 14, 2009 5:09 am
- Forum: PC-Engine
- Topic: NES to PCE projects thread
- Replies: 4
- Views: 9410
Re: NES to PCE projects thread
Yeah, I'll re-upload them.
Added Contra to the list...
Added Contra to the list...
- Mon Oct 12, 2009 2:36 am
- Forum: PC-Engine
- Topic: NES to PCE projects thread
- Replies: 4
- Views: 9410
NES to PCE projects thread
Since all the links are dead now (my site is gone), I'll post the current links here: http://75.126.152.9/~pcengine/NES_PCE/castlevania_ver_0.42.zip <- Castlevania http://75.126.152.9/~pcengine/NES_PCE/Megaman_ver_0.92.zip <- Megaman http://75.126.152.9/~pcengine/NES_PCE/RoboWarrior_ver_0.26.zip <- ...
- Wed Sep 23, 2009 3:40 am
- Forum: General
- Topic: PC-Engine slow-mo coding Compo 2009!!!!
- Replies: 12
- Views: 68706
PC-Engine slow-mo coding Compo 2009!!!!
Rules: - Code must have the CPU set to 1.79mhz mode. - ROM can not be larger than 512k. - Must be PC-Engine only (No SuperGrafx) - No added RAM (no using the Populous ROM layout) - Self modifying code and any other tricks are allowed Demo or short game showing off your coding skillz for the 1.79mhz ...
- Thu Jun 25, 2009 3:06 am
- Forum: PC-Engine
- Topic: VRAM Transfer Speed (and scd ram under HuC)
- Replies: 12
- Views: 14795
Re: VRAM Transfer Speed (and scd ram under HuC)
Here's an example of h-int hblur:
http://pcedev.net/cat/cat.pce <- without blur
http://pcedev.net/cat/cat2.pce <- with blur
So far, the only emu's that run the hblur demo are mednafen and ME. If the emu drops a frame, you'll definitely notice it. Good thing the real system doesn't
http://pcedev.net/cat/cat.pce <- without blur
http://pcedev.net/cat/cat2.pce <- with blur
So far, the only emu's that run the hblur demo are mednafen and ME. If the emu drops a frame, you'll definitely notice it. Good thing the real system doesn't