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Re: Megaman!
Posted: Sun Dec 28, 2008 10:14 pm
by tomaitheous
I hadn't. Having some free time now though, I'll start work on it again soon
Re: Megaman!
Posted: Sun Feb 01, 2009 10:07 pm
by tomaitheous
Did some work with the PPU and APU core over the weekend. Updated Megaman -
0.91. Megaman uses a coarser timing tick for the envelops and periods than the castlevania APU code. I need to reconcile the two game's library code sometime.
Re: Megaman!
Posted: Mon Feb 02, 2009 11:25 am
by peperocket
Another great news ! Thank you again.
Re: Megaman!
Posted: Tue Mar 17, 2009 6:45 pm
by Gravis
so... any developments on the megaman front?