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Re: Stuffs to read before going to bed
Posted: Thu Dec 05, 2013 4:57 pm
by Tanuki
An article on the official '3D' version of 'Sonic the Hedgehog' for 3DS:
->
'Emulating MegaDrive On 3DS Isn’t Easy'
Re: Stuffs to read before going to bed
Posted: Wed Dec 11, 2013 9:18 pm
by MooZ
Turrican 3 (Amiga)
source code (
source)
Re: Stuffs to read before going to bed
Posted: Thu Dec 12, 2013 3:43 pm
by Tanuki
Cool !
The *.pic files of the archive are in ILBM file format (IFF Interleaved Bitmap).
->
EA IFF 85 (IFF file format)
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ILBM (ILBM file format)
Re: Stuffs to read before going to bed
Posted: Sun Jan 12, 2014 9:28 pm
by MooZ
Re: Stuffs to read before going to bed
Posted: Tue Mar 04, 2014 12:31 pm
by MooZ
Here's a paper about how to beat Master Mind game.
Playing Mastermind with Many Colors
And to worsen your headache here's a proof of Mastermind NP completness.
Mastermind is NP-Complete
Paper about Sokoban:
PushPush is NP-hard in 2D
And another one about Tetris:
Tetris is Hard, Even to Approximate
My brain... it hurts...
Re: Stuffs to read before going to bed
Posted: Wed Apr 09, 2014 7:59 pm
by MooZ
Re: Stuffs to read before going to bed
Posted: Fri Apr 11, 2014 8:12 pm
by MooZ
Re: Stuffs to read before going to bed
Posted: Thu May 22, 2014 5:26 pm
by Gravis
soooo... large updates to
ArchaicPixels,
all the compendium stuff is getting updated, especially with lots of new patents. they are a LOT easier to read than the original and thanks to Google Patents, they are flawlessly OCR'd. They have relevant pictures by the text and everything. I'm working on a unique emu of my own, so I've been digging deep but dont bother asking about it unless you own a
Parallella.
Re: Stuffs to read before going to bed
Posted: Tue May 27, 2014 6:31 pm
by MooZ
Cool! The tg16 service manual is talking about sprite multiplexing. I don't know if it's marketing stuff or if it's really doable (like on the c64).
Re: Stuffs to read before going to bed
Posted: Fri Jun 20, 2014 8:12 am
by MooZ