Here's another one!
I managed to partially dump the script for Obocchama Kun. You can find it here.
Thanks to this site I know where the text for the ending is located in ROM. Unfortunately I didn't find the corresponding tables. For example the 3rd line of the first ending screen is located at 3aCC2 (this includes the 512 bytes header). And the text data is : 81 a6 8c 93 00.
I'll release the script dumper source code as soon as I found those filthy tables.
Holly Macaroni! I was looking at the graphics encoding and guess what.
The decompression code is 90% identical to Marchen Maze. In fact it's not that surprising as both games were published by Namcot.
Here's an unfinished piece of code that'll scan the ROM and try to decompress gfx. It's been succesfully tested on Marchen Maze, Obocchama Kun and Zipang.
I'll add command line arguments for the base address, bloc count and output filename.
[edit] Here's the semi final with command line options: (source code)
Hiei- from Romhack.org pointed out that the script contains some errors. が for example was output as "Us". It was a "simple" mistake. One were a > was used instead of >=. You can find the fixed version of the script and its extractor below.
An another user from this forum (Lestat) offered his help to make a translated version of the title screen. I had to remove the dust from the pcx to pce tile format encoder. Hopefully (or as expected ) the compressor I wrote for Marchen Maze worked like a charm. Here's the title screen data extracted from the ROM in PCX (link).
Inserting the new title screen was easy. Unfortunately I'll have to work on the "tileset". I then replaced the titlescreen gfx with plain old 8x8 tiles (right image) and checked the result ingame (left image). .
The lower half of the titlescreen ingame image is a little bit suspicious. Maybe they made a brutal edit of the NES version? VS
After some tinkering with mednafen's debugger I found that the BAT for the titlescreen was stored uncompressed at $6CDD9 (rom offset). This means that maybe I can remove that ugly pink and use the NES title gfx...
Hy! It's been a while.
Here's the first insertion test of the french translation.
Like Marchen Maze, the line spacing should be removed. The translated script needs some heavy formatting. And I'll have to use the infamous BPE compression thingie.