Air Zonk music engine

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tomaitheous
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Air Zonk music engine

Post by tomaitheous »

Yo-ho-ho and a bottle of rum. Everything's almost finished. I just need to go over everything and put the operand number next to the function list.

A document explaining the format:

Update: 3/03/2009
http://pcedev.net/docs/Air_Zonk/air_zonk.txt


Here's a music engine written from scratch to play the Air Zonk format. Source and pre-assembled ROM both available.

Update: v1.9

- Fixed what I think is the last bug (another key release condition). Added ability to change the tempo with the gamepad (displays on screen).

http://pcedev.net/docs/Air_Zonk/air_zonk_MML_WIP.zip
Last edited by tomaitheous on Tue Mar 10, 2009 7:17 pm, edited 9 times in total.
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MooZ
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Re: Air Zonk music engine

Post by MooZ »

Thanks a lot!
I'm wondering if it'll be possible to make a mml/mck driver out of it...
tomaitheous
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Re: Air Zonk music engine

Post by tomaitheous »

MooZ wrote:Thanks a lot!
I'm wondering if it'll be possible to make a mml/mck driver out of it...
It would be pretty easy to re-write the entire engine/driver.

I wrote some example code converting the first track(channel) of song #9 of the rom - http://pcedev.net/docs/Air_Zonk/example.txt
tomaitheous
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Re: Air Zonk music engine

Post by tomaitheous »

Double post..... <_<;

I present a WIP engine - http://pcedev.net/docs/Air_Zonk/air_zonk_MML_WIP.zip (source and rom included). :D

See beginning of thread for details.
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Arkhan
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Re: Air Zonk music engine

Post by Arkhan »

hmm interesting.

I started working on an MML parser myself a month or so ago. It's turning out alright...

Although, Magic Kit has it already...and it is HuC that lacks it.
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tomaitheous
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Re: Air Zonk music engine

Post by tomaitheous »

Looking over the one Dave did for Mkit, it is missing the more advance FX support. Or the at least the sound.asm file in HuC bundle.

Updated player ver. 1.9
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