Megaman!

hu, cd, scd, acd, supergrafx discussions.
tomaitheous
Posts: 88
Joined: Mon Jun 23, 2008 1:58 pm

Re: Megaman!

Post by tomaitheous »

I hadn't. Having some free time now though, I'll start work on it again soon :)
tomaitheous
Posts: 88
Joined: Mon Jun 23, 2008 1:58 pm

Re: Megaman!

Post by tomaitheous »

Did some work with the PPU and APU core over the weekend. Updated Megaman - 0.91. Megaman uses a coarser timing tick for the envelops and periods than the castlevania APU code. I need to reconcile the two game's library code sometime.
peperocket
Posts: 15
Joined: Mon Jan 26, 2009 2:34 pm

Re: Megaman!

Post by peperocket »

Another great news ! Thank you again.
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Gravis
Kitten Blaster
Posts: 79
Joined: Sun Jun 22, 2008 3:52 pm
Location: Deadman Wonderland

Re: Megaman!

Post by Gravis »

so... any developments on the megaman front?
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