CC65 PCE How to use more than 8K?

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Fabrizio Caruso
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Joined: Mon Sep 25, 2017 11:48 am

CC65 PCE How to use more than 8K?

Post by Fabrizio Caruso » Tue Sep 26, 2017 8:04 am

Hi!

I have developed in ANSI C a multi-system 8 bit game that runs on nearly all 8 bit computers and some consoles.
To do this, I have use multiple C cross-compilers (currently CC65's compiler and the two Z88DK's compilers).

You can follow my project and get binaries and source code at:
https://github.com/Fabrizio-Caruso/CROSS-CHASE/releases

I am trying to compile the game with CC65 to target the PCE platform but I do not know how to create a bigger than 8k PCE rom.

My game comes in two versions:
- minimal (about 12k required)
- full (about 20k required)

I will then need 16k at least.

Has anyone here done any experience with CC65 cross compiler?

Regards
Fabrizio

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MooZ
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Re: CC65 PCE How to use more than 8K?

Post by MooZ » Tue Sep 26, 2017 6:41 pm

For what I understood you need to specify a similar configuration file to the linker. Here's an example:
https://github.com/BlockoS/HuDK/blob/ma ... /dummy.cfg

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