Search found 407 matches

by MooZ
Sat Oct 10, 2015 4:46 pm
Forum: PC-Engine
Topic: [Tools] Etripator
Replies: 26
Views: 54013

Re: [Tools] Etripator

Here's a little work in progress tutorial: https://github.com/BlockoS/Etripator/tr ... r_puroresu
by MooZ
Tue Oct 06, 2015 6:57 pm
Forum: General
Topic: Forum issues / Bug report
Replies: 47
Views: 98253

Re: Forum issues / Bug report

Damn some attachments are broken :(
by MooZ
Mon Oct 05, 2015 6:38 pm
Forum: PC-Engine
Topic: Creating shoot them up
Replies: 19
Views: 29156

Re: Creating shoot them up

st0, st1 and st2 are "shortcuts" for: ; st0 lda something sta $0000 ; st1 lda foo sta $0002 ; st2 lda foo sta $0003 mkit has aliases for vdc registers. Namely, $0000 is video_reg, $0002 video_data_l and $0003 video_data_h. They can be found include/pce/equ.inc Do you call "update_satb...
by MooZ
Mon Oct 05, 2015 11:54 am
Forum: PC-Engine
Topic: Creating shoot them up
Replies: 19
Views: 29156

Re: Creating shoot them up

That's mainly because of how mkit implements the irq_reset.
I don't have the code at hand right now but I guess that it maps the MAIN_BANK to mpr 4 (hence the .org $C000, as 0xC000=(6<<0x0D))

About the vdc registers... yes!
I think there's a routine for this.
by MooZ
Sun Oct 04, 2015 6:20 pm
Forum: PC-Engine
Topic: Creating shoot them up
Replies: 19
Views: 29156

Re: Creating shoot them up

The 2nd parameter of set_bgpal should be tiles_pal. set_bgpal #0, tiles_pal, #2 Next, I had the size parameter (_cx) for load_vram completely wrong. The right value is 64. I thought it was the number of bytes whereas in fact it's the number of 16-bits words to copy. In order to have tiles display on...
by MooZ
Sat Oct 03, 2015 5:13 pm
Forum: PC-Engine
Topic: Creating shoot them up
Replies: 19
Views: 29156

Re: Creating shoot them up

This will look more or less like this: For background, you first have to create a PCX file with your 8x8 tiles in it. You include them with: .data .bank 5 .org $C000 tiles_data: .inctile "tiles.pcx" tiles_pal: .incpal "tiles.pcx",0,1 Suppose that tiles.pcx contains 4 8x8 tiles. Y...
by MooZ
Fri Oct 02, 2015 5:31 pm
Forum: PC-Engine
Topic: Creating shoot them up
Replies: 19
Views: 29156

Re: Creating shoot them up

You can write in french, but english is prefered.

Memory banking can be tricky. It's like a prehistoric MMU.
by MooZ
Fri Oct 02, 2015 1:23 pm
Forum: PC-Engine
Topic: Creating shoot them up
Replies: 19
Views: 29156

Re: Creating shoot them up

Welcome french comrade! If you want speed, you'll have to stick with assembler. It's not a big issue once you get the trick. But before starting you have to be sure of your target (hucard, cdrom (super, arcade, standard?), supergrafx?) as it may results in huge architecture changes. Anyway feel free...
by MooZ
Sun Sep 27, 2015 4:44 pm
Forum: PC-Engine
Topic: [Tools] Etripator
Replies: 26
Views: 54013

Re: [Tools] Etripator

All of the above is ready to be released.
The label filename is a standard CFG/INI file like the main configuration file. It looks like:

Code: Select all

[cd_boot]
logical=e000
physical=000000

[cd_fade]
logical=e02d
physical=00002d