Search found 88 matches
- Tue Oct 04, 2011 2:33 am
- Forum: PC-Engine
- Topic: [Translation] Nazo no Masquerade
- Replies: 20
- Views: 82104
Re: [Translation] Nazo no Masquerade
In order to make things short, this codes scans the area pointed by $06 until it finds #$fe. Remember our header ($01 $fe $fb). So it first read $01. Stores it in $0e and jump to next byte (that's what the routine located at $9c74 do). Next #$fe is read. We are out of the loop. Then comes the inter...
- Sun Oct 02, 2011 2:48 am
- Forum: PC-Engine
- Topic: Mednafen debugger questions.
- Replies: 4
- Views: 6124
Re: Mednafen debugger questions.
I found out that banks are 64kb and want to know if the whole 0000-ffff range can be used as pointers. If not, will the range be 8000-ffff? The logical address range is 64k, but banks are 8k. The full $0000-ffff range is available for read/write break points. You can break on multiple individuals o...
- Fri Mar 25, 2011 11:17 pm
- Forum: General
- Topic: IC2005 Flash carts ?
- Replies: 6
- Views: 32754
Re: IC2005 Flash carts ?
Is the card logic system updateable/flashable? Like support for PCE hardware (populous ram, street fighter 2 mapper)? I'd love to be able to just buy a card that supports the SF2 extend mapper that Mednafen added support for, rather than just build it my self (all those roms chips on a long board :( )
- Sat Jan 22, 2011 9:42 am
- Forum: PC-Engine
- Topic: [Translation] Script dumping gotchas
- Replies: 3
- Views: 5612
Re: [Translation] Script dumping gotchas
I'd have to say DotB, easily (being more problematic). Being a CD game makes it a problem right there. You don't know if the game will change code at any later point in time. 'Cause technically, a single game could have multiple code written for it (since it's a load ram environment). Or data/code w...
- Sat Jan 15, 2011 6:13 am
- Forum: PC-Engine
- Topic: [Translation] Script dumping gotchas
- Replies: 3
- Views: 5612
Re: [Translation] Script dumping gotchas
I think it depends on the romhacker. I've always worked backwards from the vram upload routine (be it tilemap or just vram buffer). Then trace back to the string read routine. Then figure out the pointer system. See if I can identify the start and end of a specific pointer section/block. Then I manu...
- Sun Oct 10, 2010 6:25 am
- Forum: PC-Engine
- Topic: ASM requests
- Replies: 2
- Views: 5202
Re: ASM requests
So you're looking to do ASM without the Mkit library code too? I can whip out a skeleton app boot hucard project. I have some generic print string routines too. As for libraries, I tend to write new stuff for new projects. Not really reusing anything. Mostly because I'm always needing something spec...
- Wed Oct 06, 2010 1:38 am
- Forum: General
- Topic: 2011 Code Competition.
- Replies: 9
- Views: 37306
Re: 2011 Code Competition.
So HuC entries are limited to 70k and ASM as 8k?
- Thu Sep 23, 2010 5:25 pm
- Forum: PC-Engine
- Topic: [Tools] Etripator
- Replies: 26
- Views: 131163
Re: [Tools] Etripator
Yeah, saw the message Thank yee
- Fri May 21, 2010 11:54 pm
- Forum: PC-Engine
- Topic: VRAM Transfer Speed (and scd ram under HuC)
- Replies: 12
- Views: 12849
Re: VRAM Transfer Speed (and scd ram under HuC)
http://alexandria66.2mhost.com/~pcengin ... ad_lib.zip
It's about 1k (err... 4k). Sorry, I don't have all the documentation for all the other routines anymore (but the CD_read functions and parameters for memory and vram is there).
It's about 1k (err... 4k). Sorry, I don't have all the documentation for all the other routines anymore (but the CD_read functions and parameters for memory and vram is there).
- Wed Apr 28, 2010 12:41 am
- Forum: PC-Engine
- Topic: Create a scd project with magickit
- Replies: 22
- Views: 19163
Re: Create scd project with magickit
Wow, you got help from DM!?!? I'm impressed. I didn't think he was active in any part of the PCE coding scene anymore. Anyway, congrats