Search found 88 matches
- Mon Mar 16, 2009 7:15 am
- Forum: PC-Engine
- Topic: Azasel music engine
- Replies: 8
- Views: 9793
Azasel music engine
Ok, here's the isolated music/sound engine based on the work with Air Zonk engine. The sample format has been changed to uncompressed version. Instead of RLE compression for size, the samples now have range compression. In Azasel, the channel volume is treated as internal (similar to TL on FM chips)...
- Mon Mar 09, 2009 4:18 am
- Forum: PC-Engine
- Topic: Air Zonk music engine
- Replies: 5
- Views: 6598
Re: Air Zonk music engine
Looking over the one Dave did for Mkit, it is missing the more advance FX support. Or the at least the sound.asm file in HuC bundle.
Updated player ver. 1.9
Updated player ver. 1.9
- Wed Mar 04, 2009 4:32 am
- Forum: PC-Engine
- Topic: Air Zonk music engine
- Replies: 5
- Views: 6598
Re: Air Zonk music engine
Double post..... <_<;
I present a WIP engine - http://pcedev.net/docs/Air_Zonk/air_zonk_MML_WIP.zip (source and rom included).
See beginning of thread for details.
I present a WIP engine - http://pcedev.net/docs/Air_Zonk/air_zonk_MML_WIP.zip (source and rom included).
See beginning of thread for details.
- Mon Mar 02, 2009 5:55 pm
- Forum: PC-Engine
- Topic: Air Zonk music engine
- Replies: 5
- Views: 6598
Re: Air Zonk music engine
It would be pretty easy to re-write the entire engine/driver.MooZ wrote:Thanks a lot!
I'm wondering if it'll be possible to make a mml/mck driver out of it...
I wrote some example code converting the first track(channel) of song #9 of the rom - http://pcedev.net/docs/Air_Zonk/example.txt
- Fri Feb 27, 2009 5:44 am
- Forum: PC-Engine
- Topic: Air Zonk music engine
- Replies: 5
- Views: 6598
Air Zonk music engine
Yo-ho-ho and a bottle of rum. Everything's almost finished. I just need to go over everything and put the operand number next to the function list. A document explaining the format: Update : 3/03/2009 http://pcedev.net/docs/Air_Zonk/air_zonk.txt Here's a music engine written from scratch to play the...
- Fri Feb 06, 2009 7:35 am
- Forum: PC-Engine
- Topic: VDC registers
- Replies: 7
- Views: 7956
Re: VDC registers
Revisiting this; I wonder what effect 2bit tile or sprite mode would have on this - if any.
- Sun Feb 01, 2009 10:09 pm
- Forum: PC-Engine
- Topic: Robo Warrior
- Replies: 0
- Views: 49493
Robo Warrior
Yeah, I was bored yesterday. Took about 5 hours, but the game was up and running with sound. Found some bugs in the MM core along the way that I updated for both MM and CV. Robo Warrior needs sprite 0 bit in the PPU status reg, so that'll be the next thing on my list.
Re: Megaman!
Did some work with the PPU and APU core over the weekend. Updated Megaman - 0.91. Megaman uses a coarser timing tick for the envelops and periods than the castlevania APU code. I need to reconcile the two game's library code sometime.
- Sun Feb 01, 2009 9:59 pm
- Forum: PC-Engine
- Topic: Castlevania
- Replies: 8
- Views: 8716
Re: Castlevania
Bump: I guess I forget to upload this update- 0.4. Fixes some sound bugs and attribute bug.
- Fri Jan 30, 2009 5:33 am
- Forum: PC-Engine
- Topic: How to program the PCE (tutorial)
- Replies: 9
- Views: 16260
Re: How to program the PCE (tutorial)
A tutorial on the NES->PCE conversion!? ...Hah! But hey, the source is there for anyone to look at. <dodges the bullet>