Search found 88 matches
- Sun Apr 25, 2010 8:57 pm
- Forum: PC-Engine
- Topic: Create a scd project with magickit
- Replies: 22
- Views: 19604
Re: Create scd project with magickit
So, in the long run you plan to ditch HuC altogether? For fade in/out, what are the requirements you need? Do you need to fade in/out ALL 512 color entries? As in, you need both sprites and BG to fade in/out. Also, will you be doing anything else while this is happening? The reason I ask, is that I ...
- Sat Apr 24, 2010 9:14 pm
- Forum: PC-Engine
- Topic: Create a scd project with magickit
- Replies: 22
- Views: 19604
Re: Create scd project with magickit
And you know the problem with huc, some glishes appaers on a real PCE. I have tried a single screen wiht a copper effect (very simple), and the problem has also appered . Well, if you write it in all #ASM, it would be the same as if you didn't use HuC. But, as a side effect - you have wasted space ...
- Sat Apr 24, 2010 1:11 am
- Forum: PC-Engine
- Topic: Create a scd project with magickit
- Replies: 22
- Views: 19604
Re: Create scd project with magickit
Who's the panamerican? I've done tons of PCEAS for CD projects. BUT... I never use the built in libs of mkit. I use my own (as does Charles and Mooz IIRC). Chris Covell was the only one that I remembered that uses the mkit libs in his projects. I'm not sure if he figured out the problem or not. But,...
- Wed Apr 14, 2010 4:23 am
- Forum: PC-Engine
- Topic: Super IDE anyone ? :)
- Replies: 6
- Views: 7896
Re: Super IDE anyone ? :)
Oh, that's pretty cool
- Mon Apr 12, 2010 10:31 pm
- Forum: PC-Engine
- Topic: My new site.
- Replies: 4
- Views: 6940
My new site.
My old site went down quite a while ago, and I never brought it back properly. While I'm not really going to, I did put the blog back up - http://pcedev.wordpress.com . I'll have links and such for projects I'm currently working on (and links to whatever else is PCE dev related).
- Fri Apr 09, 2010 5:50 am
- Forum: General
- Topic: PC-Engine slow-mo coding Compo 2009!!!!
- Replies: 12
- Views: 65734
Re: PC-Engine slow-mo coding Compo 2009!!!!
Charles: Hypno-toad demo >_>
Man, I can't look at it for too long or ... nevermind. <keeps secrets to himself> ;>_>
Man, I can't look at it for too long or ... nevermind. <keeps secrets to himself> ;>_>
- Wed Apr 07, 2010 9:53 am
- Forum: General
- Topic: PC-Engine slow-mo coding Compo 2009!!!!
- Replies: 12
- Views: 65734
Re: PC-Engine slow-mo coding Compo 2009!!!!
Wow, missed the deadline by five days. Here is my entry. Source included! http://cgfm2.emuviews.com/temp/SloMoCompoEntry.zip It uses a heuristic data generating algorithm to change colors and graphics in a pleasing way every time you run it. So please sit close to your TV with the volume up as loud...
- Tue Mar 30, 2010 6:00 am
- Forum: PC-Engine
- Topic: PC relative coding
- Replies: 0
- Views: 52372
PC relative coding
That's right. PC relative coding on the PCE. For those unfamiliar or forgot or whatever, PC relative code is code that uses all branch, jump, jsr's relative to the PC. Why? So the code can be placed anywhere in memory and execute the same regardless of where it is in the PC address range. Normally, ...
- Tue Mar 30, 2010 4:39 am
- Forum: General
- Topic: PC-Engine slow-mo coding Compo 2009!!!!
- Replies: 12
- Views: 65734
Re: PC-Engine slow-mo coding Compo 2009!!!!
Laziness won!
- Wed Mar 24, 2010 6:14 am
- Forum: PC-Engine
- Topic: pceas patch
- Replies: 7
- Views: 9359
Re: pceas patch
I was able to do this: bmp .macro ; <- test macro. Basically a struct define \1.size_x: .rs 2 \1.size_y: .rs 2 .endm bmp pic2 . . . . lda pic2.size_x Kinda like a struct :) You can also use .DB and .DW in macros too. I was able to include an immediate string and placing a BRA right before it like th...