Search found 408 matches

by MooZ
Mon Nov 30, 2009 10:21 pm
Forum: PC-Engine
Topic: [Translation] Marchen Maze
Replies: 30
Views: 34105

Re: Marchen Maze translation

Here's the commented font display routine. It's approximatively 210 bytes long. As the bpe decoding is only 48 bytes long, I think it can fit there as we'll remove the accentuation code (#$fe and #$fb) and rewrite the rest.
But that's tomorrow job :)

[edit] Ok here it is... I still need to test it.
by MooZ
Sun Nov 29, 2009 9:43 pm
Forum: PC-Engine
Topic: [Translation] Marchen Maze
Replies: 30
Views: 34105

Re: Marchen Maze translation

Ok people, I have the bpe encoder and decoder ready. The bpe encoder still need to be integrated into the insertion software. If you want some academical reference for byte pair encoding (bpe) you could check this paper : Byte Pair Encoding: A Text Compression Scheme That Accelerates Pattern Matchin...
by MooZ
Mon Nov 23, 2009 10:29 am
Forum: PC-Engine
Topic: Programming Resources
Replies: 15
Views: 35835

Re: Programming Resources

By the way, spambots are having fun on archaic pixels :( http://archaicpixels.com/index.php?titl ... &limit=500
by MooZ
Sun Nov 22, 2009 10:08 pm
Forum: PC-Engine
Topic: [Translation] Marchen Maze
Replies: 30
Views: 34105

Re: Marchen Maze translation

Here's a short update. The first 10 strings are used in the introduction. I wrote a small program that creates an IPS patch with the lower font, the strings and the table. Unfortunately the final translate script may be too big. So I think I'm good for some DTE stuffs. Tomaitheous discovered some fr...
by MooZ
Sun Nov 22, 2009 9:56 pm
Forum: PC-Engine
Topic: ZEdit: the ultimate PCE dev tool
Replies: 54
Views: 51358

Re: ZEdit: the utilmate PCE dev tool

I haven't tested it yet. But congratulations for releasing it!
Here's your reward:
Image
by MooZ
Wed Nov 11, 2009 2:24 pm
Forum: PC-Engine
Topic: [Translation] Marchen Maze
Replies: 30
Views: 34105

Re: Marchen Maze translation

Oops I forgot to attach the script (best viewed with shiftjis)
by MooZ
Tue Nov 10, 2009 9:53 pm
Forum: PC-Engine
Topic: [Translation] Marchen Maze
Replies: 30
Views: 34105

Re: Marchen Maze translation

Isn't it? :) I managed to insert lower case characters. The trick is to avoid any compressed character. They are easy to identify. There's usually a four bytes header and the size of the "pattern" is less than 0x20 bytes. Maybe that's enough to start working on the insertion script? http:/...
by MooZ
Mon Nov 09, 2009 8:49 pm
Forum: PC-Engine
Topic: [Translation] Marchen Maze
Replies: 30
Views: 34105

Re: Marchen Maze translation

The are 4 tiles compression methods: Direct transfer to VRAM via the tia instruction RLE compression RLE + XOR Copy to VRAM using a loop f796: LDA <$7d ORA <$7e BEQ f7e1 JSR f888 CMP #$00 BNE f7ac ; #1 TIA $3700, $0002, $0020 BRA f7d2 f7ac: CMP #$02 BNE f7bc ; #2 JSR f817 TIA $3700, $0002, $0020 BRA...
by MooZ
Sun Nov 08, 2009 7:51 am
Forum: General
Topic: I'm new here
Replies: 5
Views: 15915

Re: I'm new here

Hey Tanuki! Welcome abroad.
by MooZ
Wed Nov 04, 2009 9:50 pm
Forum: PC-Engine
Topic: [Translation] Marchen Maze
Replies: 30
Views: 34105

Re: Marchen Maze translation

So $5C:5D is set at $8C4B and from this you can find where the pointer table is. And it is stored at : $11614 ($5614) and it ends $11849 (remember to add $200 to get the file offset in the pce file due to the bloody rom header). I made a quick test by making the first entry points to the second text...