Search found 88 matches
Re: Megaman!
Version 0.90 is out. Audio is about 95% done.
Re: Music
The MOD player won't be done for a while (mainly because I'm working on other projects), but you have some options. One option is to write a 4 channel MOD parser, but you treat all the samples as 32byte 8bit PCM (either convert on the fly or before hand). Reserved one instrument # for noise, so the ...
- Fri Aug 29, 2008 12:20 am
- Forum: PC-Engine
- Topic: Castlevania
- Replies: 8
- Views: 9818
Re: Castlevania
Kid Icarus
Nah, I'm gonna start hacking the game engines to allow 4bit tiles/sprites first I do anything else. (don't quote me on that though).
Nah, I'm gonna start hacking the game engines to allow 4bit tiles/sprites first I do anything else. (don't quote me on that though).
- Thu Aug 28, 2008 12:59 am
- Forum: PC-Engine
- Topic: Castlevania
- Replies: 8
- Views: 9818
Re: Castlevania
Version 0.2 - Updated some things (color table, title screen, some small graphic glitches, etc).
- Mon Aug 25, 2008 6:48 am
- Forum: PC-Engine
- Topic: Castlevania
- Replies: 8
- Views: 9818
Castlevania
Hey Charles, Here you go :D http://pcedev.net/castlevania1/ I got to the last boss (second form), but I'm not good enough to beat him. I tested it with ME, Mednafen, and the real system (SGX) and it ran fine. Ootake and Yame have so issues with timing that causes scrolling glitches. Surprisingly, it...
- Sun Aug 24, 2008 6:06 pm
- Forum: PC-Engine
- Topic: HuC6280A Pin Assignment
- Replies: 5
- Views: 6833
Re: HuC6280A Pin Assignment
This is the first difference between HuC6280 and HuC6280A I've ever heard. Do you mean the "ON" bit found in $804 that you turn on and off? Very interesting... Yes. Turning off the DAC (or was it on? or maybe both - it's been awhile) in register $804 causes a spike in the channel's audio ...
- Sat Aug 23, 2008 9:52 pm
- Forum: PC-Engine
- Topic: HuC6280A Pin Assignment
- Replies: 5
- Views: 6833
Re: HuC6280A Pin Assignment
Are you absolutely positive that you have an A revision? Of all the systems I've taken apart, only the SGX has the A revision of the CPU. Was it a Core Grafx 1 or 2? My US Duo has a non-revision A as well as 3 TG16's that I've seen apart. You can tell the difference between the revisions because the...
Re: Sonic
Awesome
Re: Megaman!
Yes, I have plans to make a CD project as well. But first I want to get all the NES stuff emulated properly - including APU sound system. I had plans to hack the game for upgraded graphics, adpcm samples, and CD music once everything's finished. But..I still need to optimize the emulation code and s...
- Wed Aug 20, 2008 1:59 pm
- Forum: PC-FX
- Topic: Can we program on it?
- Replies: 3
- Views: 29823
Re: Can we program on it?
Not just an emulator, but a debugger for PCFX as well (mednafen). The mednafen author compiled some demos for the PCFX, so she would now. I think she used a version of gcc, but I don't think there's any PCFX library yet.