Search found 88 matches

by tomaitheous
Mon Mar 16, 2009 7:15 am
Forum: PC-Engine
Topic: Azasel music engine
Replies: 8
Views: 8425

Azasel music engine

Ok, here's the isolated music/sound engine based on the work with Air Zonk engine. The sample format has been changed to uncompressed version. Instead of RLE compression for size, the samples now have range compression. In Azasel, the channel volume is treated as internal (similar to TL on FM chips)...
by tomaitheous
Mon Mar 09, 2009 4:18 am
Forum: PC-Engine
Topic: Air Zonk music engine
Replies: 5
Views: 5622

Re: Air Zonk music engine

Looking over the one Dave did for Mkit, it is missing the more advance FX support. Or the at least the sound.asm file in HuC bundle.

Updated player ver. 1.9
by tomaitheous
Wed Mar 04, 2009 4:32 am
Forum: PC-Engine
Topic: Air Zonk music engine
Replies: 5
Views: 5622

Re: Air Zonk music engine

Double post..... <_<;

I present a WIP engine - http://pcedev.net/docs/Air_Zonk/air_zonk_MML_WIP.zip (source and rom included). :D

See beginning of thread for details.
by tomaitheous
Mon Mar 02, 2009 5:55 pm
Forum: PC-Engine
Topic: Air Zonk music engine
Replies: 5
Views: 5622

Re: Air Zonk music engine

MooZ wrote:Thanks a lot!
I'm wondering if it'll be possible to make a mml/mck driver out of it...
It would be pretty easy to re-write the entire engine/driver.

I wrote some example code converting the first track(channel) of song #9 of the rom - http://pcedev.net/docs/Air_Zonk/example.txt
by tomaitheous
Fri Feb 27, 2009 5:44 am
Forum: PC-Engine
Topic: Air Zonk music engine
Replies: 5
Views: 5622

Air Zonk music engine

Yo-ho-ho and a bottle of rum. Everything's almost finished. I just need to go over everything and put the operand number next to the function list. A document explaining the format: Update : 3/03/2009 http://pcedev.net/docs/Air_Zonk/air_zonk.txt Here's a music engine written from scratch to play the...
by tomaitheous
Fri Feb 06, 2009 7:35 am
Forum: PC-Engine
Topic: VDC registers
Replies: 7
Views: 6804

Re: VDC registers

Revisiting this; I wonder what effect 2bit tile or sprite mode would have on this - if any.
by tomaitheous
Sun Feb 01, 2009 10:09 pm
Forum: PC-Engine
Topic: Robo Warrior
Replies: 0
Views: 15795

Robo Warrior

Yeah, I was bored yesterday. Took about 5 hours, but the game was up and running with sound. Found some bugs in the MM core along the way that I updated for both MM and CV. Robo Warrior needs sprite 0 bit in the PPU status reg, so that'll be the next thing on my list.
by tomaitheous
Sun Feb 01, 2009 10:07 pm
Forum: PC-Engine
Topic: Megaman!
Replies: 13
Views: 11980

Re: Megaman!

Did some work with the PPU and APU core over the weekend. Updated Megaman - 0.91. Megaman uses a coarser timing tick for the envelops and periods than the castlevania APU code. I need to reconcile the two game's library code sometime.
by tomaitheous
Sun Feb 01, 2009 9:59 pm
Forum: PC-Engine
Topic: Castlevania
Replies: 8
Views: 7463

Re: Castlevania

Bump: I guess I forget to upload this update- 0.4. Fixes some sound bugs and attribute bug.
by tomaitheous
Fri Jan 30, 2009 5:33 am
Forum: PC-Engine
Topic: How to program the PCE (tutorial)
Replies: 9
Views: 13795

Re: How to program the PCE (tutorial)

A tutorial on the NES->PCE conversion!? ...Hah! But hey, the source is there for anyone to look at. ;) <dodges the bullet>