It contains the assembled rom in case people are too lazy to assemble it Got a few bugs I need to workout in the attribute table code, but the game's fully playable and beatable so far. Enjoy.
Looky-looky That should have all the info you need to start tracking down the text. There's some free bytes in the code section/banks too. Not a lot, about 50-60 bytes but maybe enough to do a single byte ascii hook. Or... a 6bit ascii encoding scheme. I didn't look through all the code banks, ther...
Did some tests with LFO this pass week. One quick note, initialize *all* registers to 00 on startup for *each* register select. That includes stuff that would *not* normally apply to it, i.e. the noise registers and LFO. LFO had some strange mode that if these were not initialized, for me on the SGX...
So * would return the value of the current location? That would be nice, especially if you can add an offset to the pointer before it gets the value. The align directive sound useful as well.