Search found 88 matches

by tomaitheous
Wed Jan 28, 2009 1:54 am
Forum: General
Topic: I'm new here
Replies: 5
Views: 4144

Re: I'm new here

Hey no carrier :)

May pha/phx/phy/stz be with you. Amen.
by tomaitheous
Sat Jan 24, 2009 11:11 pm
Forum: PC-Engine
Topic: How to program the PCE (tutorial)
Replies: 9
Views: 5802

How to program the PCE (tutorial)

I'll continue to post updates with new chapter or revisions here. Oh and source file examples when I get to those. Original links are broken for now. Use this link mean time: http://75.126.152.9/~pcengine/doc/PCE_tutorials_WIP_10-2-09.rar Chapter 0 - rev 1.0 Chapter 1 - rev 1.0 Chapter 2 - rev 1.0 C...
by tomaitheous
Sat Jan 24, 2009 7:18 pm
Forum: PC-Engine
Topic: SF2 mapper...
Replies: 2
Views: 1464

Re: SF2 mapper...

I have the Batronix 40pin usb programmer. Their cheapest model ($150). No photos. I extended the Turborom board. I still need to purchase the parts to build the mapper.
by tomaitheous
Mon Jan 19, 2009 5:24 am
Forum: PC-Engine
Topic: SF2 mapper...
Replies: 2
Views: 1464

SF2 mapper...

extended! Version 2.0. http://pcedev.net/PCE_mapper/PCE_mapper2.png Writing to $xxx0-$xxxF in either bank 0 or 1 selects a 512k segment to be mapped into the upper 512k of the lower 1megabyte memory range. I split the 64megabit memory range across two chips since my programmer only handles up to 40 ...
by tomaitheous
Sun Jan 04, 2009 8:03 am
Forum: General
Topic: Happy New Year!
Replies: 1
Views: 2450

Re: Happy New Year!

Hah! Now I have a whole year to procrastinate ;)
by tomaitheous
Sun Dec 28, 2008 10:14 pm
Forum: PC-Engine
Topic: Megaman!
Replies: 13
Views: 4350

Re: Megaman!

I hadn't. Having some free time now though, I'll start work on it again soon :)
by tomaitheous
Wed Dec 17, 2008 3:56 am
Forum: PC-Engine
Topic: Programming Resources
Replies: 15
Views: 11340

Re: Programming Resources

I didn't know Rockwell made a non 'C' version of the 65x..
by tomaitheous
Sat Sep 27, 2008 3:19 am
Forum: PC-Engine
Topic: Castlevania
Replies: 8
Views: 2982

Re: Castlevania

Yeah, if the game requires most of the additional 8k of SRAM for usage (say compared to Dragon Warrior), it would have to be moved to PCE CD project. For CD projects I can remove bank $FF and use self modifying ST0/ST1/ST2 opcodes to access the VDC ports. That would remove the problem of trying to r...
by tomaitheous
Sun Sep 21, 2008 2:38 am
Forum: PC-Engine
Topic: Megaman!
Replies: 13
Views: 4350

Re: Megaman!

I replied over at the other forum ;)
by tomaitheous
Sat Sep 13, 2008 4:09 pm
Forum: PC-Engine
Topic: Sonic
Replies: 5
Views: 2190

Re: Sonic

yeah, that lib needs a rewrite. That was back when I was just learning my way around the internals of HuC. If you don't mind me looking at your source, I could tailor something more specific for you ;) Actually, I don't need that specific source, just make a custom example I could work with that. BT...