Search found 88 matches

by tomaitheous
Sat Mar 20, 2010 11:37 pm
Forum: PC-Engine
Topic: Otaku no PCE cribsheet
Replies: 1
Views: 2021

Otaku no PCE cribsheet

A PC-Engine cribsheet. Just what it says. Here's page 1 currently. http://alexandria66.2mhost.com/~pcengine//pce_cribsheet/Otaku_no_PCE_cribsheet.png If anyone needs this in PDF form, just reply here and I'll post it. What is a cribsheet? It's a printable sheet that you keep around for fast lookup. ...
by tomaitheous
Fri Mar 19, 2010 8:30 pm
Forum: PC-Engine
Topic: Arcade Card info
Replies: 1
Views: 1438

Re: Arcade Card info

Do you mean this doc -> http://alexandria66.2mhost.com/~pcengine//pce_cribsheet/AC_Regs.txt ??? This was taken from the source code of an ACD game and translated. The byte/word mode seems redundant as you can already setup to trigger increment/decrement on the second data port of the corresponding r...
by tomaitheous
Tue Oct 27, 2009 3:01 pm
Forum: PC-Engine
Topic: Can someone extact a script from a PC Engine RPG for me?
Replies: 1
Views: 2182

Re: Can someone extact a script from a PC Engine RPG for me?

I had looked at this game years ago. This should be a very simple hack. But what level of japanese understanding do you have?
by tomaitheous
Mon Oct 19, 2009 10:32 pm
Forum: PC-Engine
Topic: How to program the PCE (tutorial)
Replies: 9
Views: 6467

Re: How to program the PCE (tutorial)

Updated the main post with a new link.
by tomaitheous
Mon Oct 19, 2009 10:29 pm
Forum: PC-Engine
Topic: NES to PCE projects thread
Replies: 4
Views: 3743

Re: NES to PCE projects thread

Added Contra with early sound emulation update.
Added Duck Tales 2 with sound emulation.
by tomaitheous
Mon Oct 19, 2009 1:51 am
Forum: PC-Engine
Topic: Is there a limit on the storage of a Hu-card?
Replies: 18
Views: 6624

Re: Is there a limit on the storage of a Hu-card?

8megabit without a mapper, 20megabit using SF2 mapper. Emulators don't support higher than 20megabit currently.
by tomaitheous
Wed Oct 14, 2009 5:09 am
Forum: PC-Engine
Topic: NES to PCE projects thread
Replies: 4
Views: 3743

Re: NES to PCE projects thread

Yeah, I'll re-upload them.

Added Contra to the list...
by tomaitheous
Mon Oct 12, 2009 2:36 am
Forum: PC-Engine
Topic: NES to PCE projects thread
Replies: 4
Views: 3743

NES to PCE projects thread

Since all the links are dead now (my site is gone), I'll post the current links here: http://75.126.152.9/~pcengine/NES_PCE/castlevania_ver_0.42.zip <- Castlevania http://75.126.152.9/~pcengine/NES_PCE/Megaman_ver_0.92.zip <- Megaman http://75.126.152.9/~pcengine/NES_PCE/RoboWarrior_ver_0.26.zip <- ...
by tomaitheous
Wed Sep 23, 2009 3:40 am
Forum: General
Topic: PC-Engine slow-mo coding Compo 2009!!!!
Replies: 12
Views: 15014

PC-Engine slow-mo coding Compo 2009!!!!

Rules: - Code must have the CPU set to 1.79mhz mode. - ROM can not be larger than 512k. - Must be PC-Engine only (No SuperGrafx) - No added RAM (no using the Populous ROM layout) - Self modifying code and any other tricks are allowed Demo or short game showing off your coding skillz for the 1.79mhz ...
by tomaitheous
Thu Jun 25, 2009 3:06 am
Forum: PC-Engine
Topic: VRAM Transfer Speed (and scd ram under HuC)
Replies: 12
Views: 4946

Re: VRAM Transfer Speed (and scd ram under HuC)

Here's an example of h-int hblur:
http://pcedev.net/cat/cat.pce <- without blur
http://pcedev.net/cat/cat2.pce <- with blur

So far, the only emu's that run the hblur demo are mednafen and ME. If the emu drops a frame, you'll definitely notice it. Good thing the real system doesn't ;)