Search found 88 matches

by tomaitheous
Sun Apr 25, 2010 8:57 pm
Forum: PC-Engine
Topic: Create a scd project with magickit
Replies: 22
Views: 7135

Re: Create scd project with magickit

So, in the long run you plan to ditch HuC altogether? For fade in/out, what are the requirements you need? Do you need to fade in/out ALL 512 color entries? As in, you need both sprites and BG to fade in/out. Also, will you be doing anything else while this is happening? The reason I ask, is that I ...
by tomaitheous
Sat Apr 24, 2010 9:14 pm
Forum: PC-Engine
Topic: Create a scd project with magickit
Replies: 22
Views: 7135

Re: Create scd project with magickit

And you know the problem with huc, some glishes appaers on a real PCE. I have tried a single screen wiht a copper effect (very simple), and the problem has also appered . Well, if you write it in all #ASM, it would be the same as if you didn't use HuC. But, as a side effect - you have wasted space ...
by tomaitheous
Sat Apr 24, 2010 1:11 am
Forum: PC-Engine
Topic: Create a scd project with magickit
Replies: 22
Views: 7135

Re: Create scd project with magickit

Who's the panamerican? I've done tons of PCEAS for CD projects. BUT... I never use the built in libs of mkit. I use my own (as does Charles and Mooz IIRC). Chris Covell was the only one that I remembered that uses the mkit libs in his projects. I'm not sure if he figured out the problem or not. But,...
by tomaitheous
Wed Apr 14, 2010 4:23 am
Forum: PC-Engine
Topic: Super IDE anyone ? :)
Replies: 6
Views: 2946

Re: Super IDE anyone ? :)

Oh, that's pretty cool :D
by tomaitheous
Mon Apr 12, 2010 10:31 pm
Forum: PC-Engine
Topic: My new site.
Replies: 4
Views: 2306

My new site.

My old site went down quite a while ago, and I never brought it back properly. While I'm not really going to, I did put the blog back up - http://pcedev.wordpress.com . I'll have links and such for projects I'm currently working on (and links to whatever else is PCE dev related).
by tomaitheous
Fri Apr 09, 2010 5:50 am
Forum: General
Topic: PC-Engine slow-mo coding Compo 2009!!!!
Replies: 12
Views: 15014

Re: PC-Engine slow-mo coding Compo 2009!!!!

Charles: Hypno-toad demo >_>

Man, I can't look at it for too long or ... nevermind. <keeps secrets to himself> ;>_>
:D
by tomaitheous
Wed Apr 07, 2010 9:53 am
Forum: General
Topic: PC-Engine slow-mo coding Compo 2009!!!!
Replies: 12
Views: 15014

Re: PC-Engine slow-mo coding Compo 2009!!!!

Wow, missed the deadline by five days. Here is my entry. Source included! http://cgfm2.emuviews.com/temp/SloMoCompoEntry.zip It uses a heuristic data generating algorithm to change colors and graphics in a pleasing way every time you run it. So please sit close to your TV with the volume up as loud...
by tomaitheous
Tue Mar 30, 2010 6:00 am
Forum: PC-Engine
Topic: PC relative coding
Replies: 0
Views: 8431

PC relative coding

That's right. PC relative coding on the PCE. For those unfamiliar or forgot or whatever, PC relative code is code that uses all branch, jump, jsr's relative to the PC. Why? So the code can be placed anywhere in memory and execute the same regardless of where it is in the PC address range. Normally, ...
by tomaitheous
Tue Mar 30, 2010 4:39 am
Forum: General
Topic: PC-Engine slow-mo coding Compo 2009!!!!
Replies: 12
Views: 15014

Re: PC-Engine slow-mo coding Compo 2009!!!!

Laziness won!
by tomaitheous
Wed Mar 24, 2010 6:14 am
Forum: PC-Engine
Topic: pceas patch
Replies: 7
Views: 3478

Re: pceas patch

I was able to do this: bmp .macro ; <- test macro. Basically a struct define \1.size_x: .rs 2 \1.size_y: .rs 2 .endm bmp pic2 . . . . lda pic2.size_x Kinda like a struct :) You can also use .DB and .DW in macros too. I was able to include an immediate string and placing a BRA right before it like th...