Search found 88 matches

by tomaitheous
Tue Oct 04, 2011 2:33 am
Forum: PC-Engine
Topic: [Translation] Nazo no Masquerade
Replies: 20
Views: 11199

Re: [Translation] Nazo no Masquerade

In order to make things short, this codes scans the area pointed by $06 until it finds #$fe. Remember our header ($01 $fe $fb). So it first read $01. Stores it in $0e and jump to next byte (that's what the routine located at $9c74 do). Next #$fe is read. We are out of the loop. Then comes the inter...
by tomaitheous
Sun Oct 02, 2011 2:48 am
Forum: PC-Engine
Topic: Mednafen debugger questions.
Replies: 4
Views: 1889

Re: Mednafen debugger questions.

I found out that banks are 64kb and want to know if the whole 0000-ffff range can be used as pointers. If not, will the range be 8000-ffff? The logical address range is 64k, but banks are 8k. The full $0000-ffff range is available for read/write break points. You can break on multiple individuals o...
by tomaitheous
Fri Mar 25, 2011 11:17 pm
Forum: General
Topic: IC2005 Flash carts ?
Replies: 6
Views: 3873

Re: IC2005 Flash carts ?

Is the card logic system updateable/flashable? Like support for PCE hardware (populous ram, street fighter 2 mapper)? I'd love to be able to just buy a card that supports the SF2 extend mapper that Mednafen added support for, rather than just build it my self (all those roms chips on a long board :( )
by tomaitheous
Sat Jan 22, 2011 9:42 am
Forum: PC-Engine
Topic: [Translation] Script dumping gotchas
Replies: 3
Views: 1720

Re: [Translation] Script dumping gotchas

I'd have to say DotB, easily (being more problematic). Being a CD game makes it a problem right there. You don't know if the game will change code at any later point in time. 'Cause technically, a single game could have multiple code written for it (since it's a load ram environment). Or data/code w...
by tomaitheous
Sat Jan 15, 2011 6:13 am
Forum: PC-Engine
Topic: [Translation] Script dumping gotchas
Replies: 3
Views: 1720

Re: [Translation] Script dumping gotchas

I think it depends on the romhacker. I've always worked backwards from the vram upload routine (be it tilemap or just vram buffer). Then trace back to the string read routine. Then figure out the pointer system. See if I can identify the start and end of a specific pointer section/block. Then I manu...
by tomaitheous
Sun Oct 10, 2010 6:25 am
Forum: PC-Engine
Topic: ASM requests
Replies: 2
Views: 1603

Re: ASM requests

So you're looking to do ASM without the Mkit library code too? I can whip out a skeleton app boot hucard project. I have some generic print string routines too. As for libraries, I tend to write new stuff for new projects. Not really reusing anything. Mostly because I'm always needing something spec...
by tomaitheous
Wed Oct 06, 2010 1:38 am
Forum: General
Topic: 2011 Code Competition.
Replies: 9
Views: 4907

Re: 2011 Code Competition.

So HuC entries are limited to 70k and ASM as 8k?
by tomaitheous
Thu Sep 23, 2010 5:25 pm
Forum: PC-Engine
Topic: [Tools] Etripator
Replies: 24
Views: 13080

Re: [Tools] Etripator

Yeah, saw the message :) Thank yee
by tomaitheous
Fri May 21, 2010 11:54 pm
Forum: PC-Engine
Topic: VRAM Transfer Speed (and scd ram under HuC)
Replies: 12
Views: 4206

Re: VRAM Transfer Speed (and scd ram under HuC)

http://alexandria66.2mhost.com/~pcengin ... ad_lib.zip

It's about 1k (err... 4k). Sorry, I don't have all the documentation for all the other routines anymore (but the CD_read functions and parameters for memory and vram is there).
by tomaitheous
Wed Apr 28, 2010 12:41 am
Forum: PC-Engine
Topic: Create a scd project with magickit
Replies: 22
Views: 5951

Re: Create scd project with magickit

Wow, you got help from DM!?!? I'm impressed. I didn't think he was active in any part of the PCE coding scene anymore. Anyway, congrats :D