Search found 402 matches
Re: MGD2
And I finally managed to dump it: http://blockos.org/releases/pcengine/ha ... 2/MGD2.bin
- Fri Apr 13, 2018 9:49 pm
- Forum: PC-Engine
- Topic: [Hard+Soft] Memory Base 128
- Replies: 20
- Views: 15541
Re: [Hard+Soft] Memory Base 128
I moved the doc to github : https://github.com/BlockoS/mb128
- Sat Dec 23, 2017 10:51 pm
- Forum: PC-Engine
- Topic: [Tools] Etripator
- Replies: 24
- Views: 23569
Re: [Tools] Etripator
New version! https://github.com/BlockoS/Etripator/releases/tag/v0.5 Config and label files are now JSON files. MPRs can be set in config files. This way physical addresses are not needed anymore in label file. The hardware page is used instead. Startup code and gfx can now be automatically extracted...
- Mon Oct 30, 2017 2:07 pm
- Forum: PC-Engine
- Topic: [Hardware] Analog joypad
- Replies: 5
- Views: 6147
Re: [Hardware] Analog joypad
Apparently according to this blog post, the analog joypad is also supported by Thunder Force.
I'll have to check this.
Any way in order to use the analog sticks, you'll also need a XHE-3.
I'll have to check this.
Any way in order to use the analog sticks, you'll also need a XHE-3.
- Tue Sep 26, 2017 6:41 pm
- Forum: PC-Engine
- Topic: CC65 PCE How to use more than 8K?
- Replies: 2
- Views: 3029
Re: CC65 PCE How to use more than 8K?
For what I understood you need to specify a similar configuration file to the linker. Here's an example:
https://github.com/BlockoS/HuDK/blob/ma ... /dummy.cfg
https://github.com/BlockoS/HuDK/blob/ma ... /dummy.cfg
- Sun Sep 24, 2017 5:13 pm
- Forum: PC-Engine
- Topic: [Translation] Nazo no Masquerade
- Replies: 20
- Views: 16454
Re: [Translation] Nazo no Masquerade
Here's an updated version of the script http://blockos.org/releases/pcengine/tr ... 092017.xml
- Sun Aug 27, 2017 12:13 pm
- Forum: PC-Engine
- Topic: Disassembling Tennokoe Bank
- Replies: 12
- Views: 8983
Re: Disassembling Tennokoe Bank
Here's a little recap. If you want to dump the content of the tennokoe bank boxes, you first have to issue this "bind" sequence: write( byte=0x68, addr=0xD0000 ) write( byte=0x00, addr=0xF0000 ) write( byte=0x73, addr=0xF0000 ) write( byte=0x73, addr=0xF0000 ) write( byte=0x73, addr=0xF000...
- Sat Aug 26, 2017 10:29 pm
- Forum: PC-Engine
- Topic: Disassembling Tennokoe Bank
- Replies: 12
- Views: 8983
Re: Disassembling Tennokoe Bank
I think I finally found it. First let's start with $edea . This routine copy 8 bytes from $edf2 to $2755 in BSS RAM. $edf2 contains a dummy copy routine of $0800 bytes (which is the size of the BRAM). edea: tii $edf2, $2755, $0008 rts edf2: tii $0000, $0000, $0800 rts Now take a look at $eeac . The ...
- Sat Aug 26, 2017 5:20 pm
- Forum: PC-Engine
- Topic: HuSIC on GitHub!
- Replies: 1
- Views: 6863
- Sun May 21, 2017 11:55 am
- Forum: PC-Engine
- Topic: Please help answer technical questions for pixel artists
- Replies: 3
- Views: 3390
Re: Please help answer technical questions for pixel artists
Hi! That's a great idea. Here are some remarks: The color #0 is used for background/overscan. I don't remember if it's the color #0 (background palette) of color #256 (first palette entry of the sprite palettes). You have 3 vertical resolution 192, 224 (the standard resolution), 240 (overscan). The ...