pff! it uses like nil external libs. if you dont already have a compiler, you dont need this compiler!MooZ wrote:Do you if some binary releases are planed? Otherwise maybe someone should take over the task and propose windows/linux/mac builds (provided he has the machines to build them).
Search found 79 matches
- Tue Jul 08, 2014 5:35 pm
- Forum: PC-Engine
- Topic: new version of HuC!
- Replies: 8
- Views: 48384
Re: new version of HuC!
- Sun Jun 08, 2014 11:01 am
- Forum: PC-Engine
- Topic: new version of HuC!
- Replies: 8
- Views: 48384
new version of HuC!
so someone else fixed up the wreck we know as HuC and it now uses ANSI function declarations (death to small C!) as well as structs. oh yeah, it is also 64 bit compatible.
the source is on github: https://github.com/uli/huc
the source is on github: https://github.com/uli/huc
- Thu May 22, 2014 5:26 pm
- Forum: General
- Topic: Stuffs to read before going to bed
- Replies: 113
- Views: 241095
Re: Stuffs to read before going to bed
soooo... large updates to ArchaicPixels , all the compendium stuff is getting updated, especially with lots of new patents. they are a LOT easier to read than the original and thanks to Google Patents, they are flawlessly OCR'd. They have relevant pictures by the text and everything. I'm working on ...
- Thu Apr 11, 2013 8:06 pm
- Forum: PC-Engine
- Topic: ZEdit: the ultimate PCE dev tool
- Replies: 54
- Views: 76288
Re: ZEdit: the ultimate PCE dev tool
well... i accidentally broke the automagic palette optimizer code and it was beyond repair due to it's hacky nature. :oops: anyway, i rewrote the code almost completely from scratch but i did it right this time so it's not hacky at all. i still have some edge cases to fix but in general it works wit...
- Mon Apr 01, 2013 6:06 pm
- Forum: PC-Engine
- Topic: ZEdit: the ultimate PCE dev tool
- Replies: 54
- Views: 76288
Re: ZEdit: the ultimate PCE dev tool
upon consolidating/fixing undo/redo code i managed to unintentionally fix a very annoying undo bug in the tile editor. however, i haven't added any undo/redo code for the color replacement stuff but i have added global palette color replacement. local image color isn't working though. anyway, the mo...
- Tue Mar 26, 2013 4:27 pm
- Forum: PC-Engine
- Topic: ZEdit: the ultimate PCE dev tool
- Replies: 54
- Views: 76288
Re: ZEdit: the ultimate PCE dev tool
this seemingly minor update required a lot of work. i fixed the undo/redo code that got busted when switching to the new image system. however, i havent gotten writing the undo/redo code for adding/removing colors because the automatic palette optimization really complicates matters because it can m...
- Sat Mar 23, 2013 9:53 pm
- Forum: PC-Engine
- Topic: ZEdit: the ultimate PCE dev tool
- Replies: 54
- Views: 76288
Re: ZEdit: the utilmate PCE dev tool
i was adding color replacement and it got overly complicated very quickly because the file data and the displayed images were not "linked". so i've changed/written/rewritten the code so that if you modify the displayed image, it will automagically update the file and all related images. :D...
- Wed Mar 13, 2013 3:05 am
- Forum: PC-Engine
- Topic: ZEdit: the ultimate PCE dev tool
- Replies: 54
- Views: 76288
Re: ZEdit: the utilmate PCE dev tool
well... i eventually came up with the bright idea of reading a normal image file (png image) of what i want (color array) and set the RGB value of each 24-bit pixel to it's closest 9-bit RGB value. it was much easier than lame ol' equations. that worked great but something interesting happened: no m...
- Mon Mar 11, 2013 8:12 am
- Forum: PC-Engine
- Topic: ZEdit: the ultimate PCE dev tool
- Replies: 54
- Views: 76288
Re: ZEdit: the utilmate PCE dev tool
the unwieldiness of the color palette has bothered me for a while and i decided to take it on... again. i like the HSL colorspace display but previously couldnt find a way to generated it. anyway, found a nice page with code and got it working. the only problem is that in translating to RGB, only ab...
- Sun Mar 10, 2013 4:23 am
- Forum: PC-Engine
- Topic: ZEdit: the ultimate PCE dev tool
- Replies: 54
- Views: 76288
Re: ZEdit: the utilmate PCE dev tool
i FINALLY got the most important feature of any editor working... undo/redo! i figured i might as well make separate buffers for map editing and tile/sprite/palette editing as it's nifty. while i could make buffers for each tile and sprite, i think that's a bit overkill. separating palette from spri...