Search found 389 matches

by MooZ
Mon Oct 30, 2017 2:07 pm
Forum: PC-Engine
Topic: [Hardware] Analog joypad
Replies: 3
Views: 1225

Re: [Hardware] Analog joypad

Apparently according to this blog post, the analog joypad is also supported by Thunder Force.
I'll have to check this.

Any way in order to use the analog sticks, you'll also need a XHE-3.
by MooZ
Tue Sep 26, 2017 6:41 pm
Forum: PC-Engine
Topic: CC65 PCE How to use more than 8K?
Replies: 1
Views: 71

Re: CC65 PCE How to use more than 8K?

For what I understood you need to specify a similar configuration file to the linker. Here's an example:
https://github.com/BlockoS/HuDK/blob/ma ... /dummy.cfg
by MooZ
Sun Sep 24, 2017 5:13 pm
Forum: PC-Engine
Topic: [Translation] Nazo no Masquerade
Replies: 20
Views: 7436

Re: [Translation] Nazo no Masquerade

Here's an updated version of the script http://blockos.org/releases/pcengine/tr ... 092017.xml
by MooZ
Sun Aug 27, 2017 12:13 pm
Forum: PC-Engine
Topic: Disassembling Tennokoe Bank
Replies: 12
Views: 3029

Re: Disassembling Tennokoe Bank

Here's a little recap. If you want to dump the content of the tennokoe bank boxes, you first have to issue this "bind" sequence: write( byte=0x68, addr=0xD0000 ) write( byte=0x00, addr=0xF0000 ) write( byte=0x73, addr=0xF0000 ) write( byte=0x73, addr=0xF0000 ) write( byte=0x73, addr=0xF0000 ) You ca...
by MooZ
Sat Aug 26, 2017 10:29 pm
Forum: PC-Engine
Topic: Disassembling Tennokoe Bank
Replies: 12
Views: 3029

Re: Disassembling Tennokoe Bank

I think I finally found it. First let's start with $edea . This routine copy 8 bytes from $edf2 to $2755 in BSS RAM. $edf2 contains a dummy copy routine of $0800 bytes (which is the size of the BRAM). edea: tii $edf2, $2755, $0008 rts edf2: tii $0000, $0000, $0800 rts Now take a look at $eeac . The ...
by MooZ
Sat Aug 26, 2017 5:20 pm
Forum: PC-Engine
Topic: HuSIC on GitHub!
Replies: 1
Views: 4689

Re: HuSIC on GitHub!

by MooZ
Sun May 21, 2017 11:55 am
Forum: PC-Engine
Topic: Please help answer technical questions for pixel artists
Replies: 3
Views: 332

Re: Please help answer technical questions for pixel artists

Hi! That's a great idea. Here are some remarks: The color #0 is used for background/overscan. I don't remember if it's the color #0 (background palette) of color #256 (first palette entry of the sprite palettes). You have 3 vertical resolution 192, 224 (the standard resolution), 240 (overscan). The ...
by MooZ
Sun May 14, 2017 7:45 pm
Forum: PC-Engine
Topic: [Hardware] Pachinko controller
Replies: 6
Views: 1056

Re: [Hardware] Pachinko controller

If you look at the routine at $4ea4 in Pachio-kun Juuban Shoubu, you'll see that the trigger values are clamped between $9c and $ef.
by MooZ
Sun May 14, 2017 12:44 pm
Forum: PC-Engine
Topic: [Hardware] Pachinko controller
Replies: 6
Views: 1056

Re: [Hardware] Pachinko controller

Also note that it will behave like a standard joypad when plugged on a multi-tap.
by MooZ
Sat May 13, 2017 4:45 pm
Forum: PC-Engine
Topic: [Hardware] Pachinko controller
Replies: 6
Views: 1056

Re: [Hardware] Pachinko controller

Here's a small program (you'll need HuDK to compile it). It looks like a standard 5 joypad read routine except for lee18_00 where given the value of $2875 the "reboot" (SEL+RUN) combo is checked. .include "hudk.s" .include "bcd.s" font_vram_base = $2000 joy_txt_x = 9 joy_txt_y = 12 .code main: ; loa...