Search found 388 matches

by MooZ
Tue Sep 26, 2017 6:41 pm
Forum: PC-Engine
Topic: CC65 PCE How to use more than 8K?
Replies: 1
Views: 46

Re: CC65 PCE How to use more than 8K?

For what I understood you need to specify a similar configuration file to the linker. Here's an example:
https://github.com/BlockoS/HuDK/blob/ma ... /dummy.cfg
by MooZ
Sun Sep 24, 2017 5:13 pm
Forum: PC-Engine
Topic: [Translation] Nazo no Masquerade
Replies: 20
Views: 7366

Re: [Translation] Nazo no Masquerade

Here's an updated version of the script http://blockos.org/releases/pcengine/tr ... 092017.xml
by MooZ
Sun Aug 27, 2017 12:13 pm
Forum: PC-Engine
Topic: Disassembling Tennokoe Bank
Replies: 12
Views: 2990

Re: Disassembling Tennokoe Bank

Here's a little recap. If you want to dump the content of the tennokoe bank boxes, you first have to issue this "bind" sequence: write( byte=0x68, addr=0xD0000 ) write( byte=0x00, addr=0xF0000 ) write( byte=0x73, addr=0xF0000 ) write( byte=0x73, addr=0xF0000 ) write( byte=0x73, addr=0xF0000 ) You ca...
by MooZ
Sat Aug 26, 2017 10:29 pm
Forum: PC-Engine
Topic: Disassembling Tennokoe Bank
Replies: 12
Views: 2990

Re: Disassembling Tennokoe Bank

I think I finally found it. First let's start with $edea . This routine copy 8 bytes from $edf2 to $2755 in BSS RAM. $edf2 contains a dummy copy routine of $0800 bytes (which is the size of the BRAM). edea: tii $edf2, $2755, $0008 rts edf2: tii $0000, $0000, $0800 rts Now take a look at $eeac . The ...
by MooZ
Sat Aug 26, 2017 5:20 pm
Forum: PC-Engine
Topic: HuSIC on GitHub!
Replies: 1
Views: 4673

Re: HuSIC on GitHub!

by MooZ
Sun May 21, 2017 11:55 am
Forum: PC-Engine
Topic: Please help answer technical questions for pixel artists
Replies: 3
Views: 296

Re: Please help answer technical questions for pixel artists

Hi! That's a great idea. Here are some remarks: The color #0 is used for background/overscan. I don't remember if it's the color #0 (background palette) of color #256 (first palette entry of the sprite palettes). You have 3 vertical resolution 192, 224 (the standard resolution), 240 (overscan). The ...
by MooZ
Sun May 14, 2017 7:45 pm
Forum: PC-Engine
Topic: [Hardware] Pachinko controller
Replies: 6
Views: 1022

Re: [Hardware] Pachinko controller

If you look at the routine at $4ea4 in Pachio-kun Juuban Shoubu, you'll see that the trigger values are clamped between $9c and $ef.
by MooZ
Sun May 14, 2017 12:44 pm
Forum: PC-Engine
Topic: [Hardware] Pachinko controller
Replies: 6
Views: 1022

Re: [Hardware] Pachinko controller

Also note that it will behave like a standard joypad when plugged on a multi-tap.
by MooZ
Sat May 13, 2017 4:45 pm
Forum: PC-Engine
Topic: [Hardware] Pachinko controller
Replies: 6
Views: 1022

Re: [Hardware] Pachinko controller

Here's a small program (you'll need HuDK to compile it). It looks like a standard 5 joypad read routine except for lee18_00 where given the value of $2875 the "reboot" (SEL+RUN) combo is checked. .include "hudk.s" .include "bcd.s" font_vram_base = $2000 joy_txt_x = 9 joy_txt_y = 12 .code main: ; loa...
by MooZ
Sat May 13, 2017 3:49 pm
Forum: PC-Engine
Topic: [Hardware] Pachinko controller
Replies: 6
Views: 1022

Re: [Hardware] Pachinko controller

As far as I know "Pachio-kun - Juuban Shoubu" is the only HuCard game using the pachinko controler. At the moment, I only found 1 place where the joypad port is read. The next step will be to make a small ROM to test it. .code .bank 0 .org $edd3 joyread: CLY LDA #$01 STA joyport LDA #$03 STA joyport...