Two videos from my dev on PCE.
https://youtu.be/Ky7fHuG37pc
https://youtu.be/5xWYfWPLvTw
Platform game with PyschoFox assets and the vertical with Banshee CD32 and ansimuz ship.
All in asm.
Search found 12 matches
- Mon Jan 25, 2016 10:14 am
- Forum: PC-Engine
- Topic: Creating shoot them up
- Replies: 19
- Views: 78548
- Mon Jan 04, 2016 9:38 am
- Forum: PC-Engine
- Topic: Creating shoot them up
- Replies: 19
- Views: 78548
Re: Creating shoot them up
RegalSin wrote:http://shmups.system11.org/
Not the best place for programming but many shooter fans in one area.
Thanks, I'll look in the dev section, maybe to find some informations on good shoot sharing.
- Mon Oct 05, 2015 6:58 pm
- Forum: PC-Engine
- Topic: Creating shoot them up
- Replies: 19
- Views: 78548
Re: Creating shoot them up
Thanks a lot for the shurtcut. I make it works right now. I just look now for array value to make my tilemap. I found the aliases you talk : video_reg ... I will look tomorrow how I can use them (with the debugger). i juste want to choose my plan for drawing sprite/tile now. And oh yes, I update my ...
- Mon Oct 05, 2015 4:57 pm
- Forum: PC-Engine
- Topic: Creating shoot them up
- Replies: 19
- Views: 78548
Re: Creating shoot them up
Thanks, I look Inside mkit/debug and find some value. I think I put now my data in the good way but ... I doesn't understand why you mul by 0x0D but I find the bank map adress and 6 is for the bank 6(#C000) ! I begin to use the BG0 but line by line with a mini function of my own. Not terrible but wo...
- Mon Oct 05, 2015 10:09 am
- Forum: PC-Engine
- Topic: Creating shoot them up
- Replies: 19
- Views: 78548
Re: Creating shoot them up
I finally make it without HUC and some minor change. One thing I change to make my version working is .org : .data .bank MAIN_BANK .org $C000 Can you tell me why I need to write at these address ? I don't find information in your last link. And after if I want to go to BG1 and/or scroll, I need to l...
- Mon Oct 05, 2015 9:40 am
- Forum: PC-Engine
- Topic: Creating shoot them up
- Replies: 19
- Views: 78548
Re: Creating shoot them up
Hi. Your .pce works fine but i can't compil the .s I don't have the the HUC part. I try with the original HUC kit of magicengine and after with the last version of HUC on the zerograd web site (Download HuC 3.21 (denki) (433975 bytes), OS : win added on 2005-04-09). I've verified the path and make s...
- Sun Oct 04, 2015 2:42 pm
- Forum: PC-Engine
- Topic: Creating shoot them up
- Replies: 19
- Views: 78548
Re: Creating shoot them up
I try your code whitout success. I think writing at $1000 is good enough but I'm wrong. I try add map macro for tile_data and change the .org of data. Can you read my code (or download it with my 16*16 pixels tile) and tell me if you see an error. https://www.dropbox.com/s/j7ptf2k5h0avj90/bg_test.zi...
- Sun Oct 04, 2015 7:12 am
- Forum: PC-Engine
- Topic: Creating shoot them up
- Replies: 19
- Views: 78548
Re: Creating shoot them up
Thanks, I'll try this now.
I see you use a macro with load_vram. I will read the include file, it's certainly help me a lot.
I see you use a macro with load_vram. I will read the include file, it's certainly help me a lot.
- Sat Oct 03, 2015 2:36 pm
- Forum: PC-Engine
- Topic: Creating shoot them up
- Replies: 19
- Views: 78548
Re: Creating shoot them up
I have now finish my first demo. Two sprites. One idle and the other animate and automatic movement on X. http://i21.servimg.com/u/f21/18/89/68/64/th/hero_010.png Lot of things to do like pad controller and array of sprites for enemies control. Now I wish to draw Background with tiles. I know we nee...
- Fri Oct 02, 2015 5:19 pm
- Forum: PC-Engine
- Topic: Creating shoot them up
- Replies: 19
- Views: 78548
Re: Creating shoot them up
I see we'll need "overlay" to make CD-ROM. I think we can make it with pceas2, all I need to do now is testing and understanding the memory bank.
First make a little game.
First make a little game.