Search found 12 matches

by tonma
Mon Jan 25, 2016 10:14 am
Forum: PC-Engine
Topic: Creating shoot them up
Replies: 19
Views: 7701

Re: Creating shoot them up

Two videos from my dev on PCE.

https://youtu.be/Ky7fHuG37pc
https://youtu.be/5xWYfWPLvTw

Platform game with PyschoFox assets and the vertical with Banshee CD32 and ansimuz ship.

All in asm. 8-)
by tonma
Mon Jan 04, 2016 9:38 am
Forum: PC-Engine
Topic: Creating shoot them up
Replies: 19
Views: 7701

Re: Creating shoot them up

RegalSin wrote:http://shmups.system11.org/


Not the best place for programming but many shooter fans in one area.

Thanks, I'll look in the dev section, maybe to find some informations on good shoot sharing.
by tonma
Mon Oct 05, 2015 6:58 pm
Forum: PC-Engine
Topic: Creating shoot them up
Replies: 19
Views: 7701

Re: Creating shoot them up

Thanks a lot for the shurtcut. I make it works right now. I just look now for array value to make my tilemap. I found the aliases you talk : video_reg ... I will look tomorrow how I can use them (with the debugger). i juste want to choose my plan for drawing sprite/tile now. And oh yes, I update my ...
by tonma
Mon Oct 05, 2015 4:57 pm
Forum: PC-Engine
Topic: Creating shoot them up
Replies: 19
Views: 7701

Re: Creating shoot them up

Thanks, I look Inside mkit/debug and find some value. I think I put now my data in the good way but ... I doesn't understand why you mul by 0x0D but I find the bank map adress and 6 is for the bank 6(#C000) ! I begin to use the BG0 but line by line with a mini function of my own. Not terrible but wo...
by tonma
Mon Oct 05, 2015 10:09 am
Forum: PC-Engine
Topic: Creating shoot them up
Replies: 19
Views: 7701

Re: Creating shoot them up

I finally make it without HUC and some minor change. One thing I change to make my version working is .org : .data .bank MAIN_BANK .org $C000 Can you tell me why I need to write at these address ? I don't find information in your last link. And after if I want to go to BG1 and/or scroll, I need to l...
by tonma
Mon Oct 05, 2015 9:40 am
Forum: PC-Engine
Topic: Creating shoot them up
Replies: 19
Views: 7701

Re: Creating shoot them up

Hi. Your .pce works fine but i can't compil the .s I don't have the the HUC part. I try with the original HUC kit of magicengine and after with the last version of HUC on the zerograd web site (Download HuC 3.21 (denki) (433975 bytes), OS : win added on 2005-04-09). I've verified the path and make s...
by tonma
Sun Oct 04, 2015 2:42 pm
Forum: PC-Engine
Topic: Creating shoot them up
Replies: 19
Views: 7701

Re: Creating shoot them up

I try your code whitout success. I think writing at $1000 is good enough but I'm wrong. I try add map macro for tile_data and change the .org of data. Can you read my code (or download it with my 16*16 pixels tile) and tell me if you see an error. https://www.dropbox.com/s/j7ptf2k5h0avj90/bg_test.zi...
by tonma
Sun Oct 04, 2015 7:12 am
Forum: PC-Engine
Topic: Creating shoot them up
Replies: 19
Views: 7701

Re: Creating shoot them up

Thanks, I'll try this now.
I see you use a macro with load_vram. I will read the include file, it's certainly help me a lot.
by tonma
Sat Oct 03, 2015 2:36 pm
Forum: PC-Engine
Topic: Creating shoot them up
Replies: 19
Views: 7701

Re: Creating shoot them up

I have now finish my first demo. Two sprites. One idle and the other animate and automatic movement on X. http://i21.servimg.com/u/f21/18/89/68/64/th/hero_010.png Lot of things to do like pad controller and array of sprites for enemies control. Now I wish to draw Background with tiles. I know we nee...
by tonma
Fri Oct 02, 2015 5:19 pm
Forum: PC-Engine
Topic: Creating shoot them up
Replies: 19
Views: 7701

Re: Creating shoot them up

I see we'll need "overlay" to make CD-ROM. I think we can make it with pceas2, all I need to do now is testing and understanding the memory bank.

First make a little game.